Professor Alan Meades


NameProfessor Alan Meades
Job titleFaculty Director of Enterprise and Innovation
Research instituteSchool of Creative Arts and Industries

Research outputs

Arcade Britannia

Meades, A. 2022. Arcade Britannia. London MIT Press.

The American arcade sanitization crusade and the amusement arcade action group

Meades, A. 2019. The American arcade sanitization crusade and the amusement arcade action group. in: Jørgensen, K. and Karlsen, F. (ed.) Transgression in Games and Play MIT Press.

Arcade tales - a social history of the British arcade

Meades, A. 2017. Arcade tales - a social history of the British arcade.

Arcade tales 2 - it survived the 80s and we have spare parts

Meades, A. 2016. Arcade tales 2 - it survived the 80s and we have spare parts. Canterbury Christ Church University.

Arcade tales 3: the Reculver posse and the Pinball Kid

Meades, A. 2017. Arcade tales 3: the Reculver posse and the Pinball Kid.

Arcade tales 4 - arcades, histories, photographs

Meades, A. 2017. Arcade tales 4 - arcades, histories, photographs.

Arcade tales and play cultures

Meades, A. 2016. Arcade tales and play cultures.

Arcade Tales 1 - Goddess of Retribution

Meades, A. 2016. Arcade Tales 1 - Goddess of Retribution. Canterbury Christ Church University.

Beyond the animated landscape: videogame glitches and the sublime

Meades, A. 2015. Beyond the animated landscape: videogame glitches and the sublime. in: Pallant, C. (ed.) Animated Landscapes New York Bloomsbury.

Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience

Meades, A. 2015. Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience. in: Mortensen, T., Linderoth, J. and Brown, A. (ed.) The Dark Side of Game Play: Controversial Issues in Playful Environments New York Routledge. pp. 242-262

Understanding counterplay in video games

Meades, A. 2015. Understanding counterplay in video games. New York Routledge.

Lords of Misrule

Meades, A. 2015. Lords of Misrule.

Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise

Meades, A. 2013. Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise. Journal of Gaming and Virtual Worlds. 5 (1), pp. 59-76. https://doi.org/10.1386/jgvw.5.1.59_1

Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits

Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.

More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters

Meades, A. 2012. More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters. in: Vorhees, G., Call, J. and Whitlock, K. (ed.) Guns, Grenades, and Grunts: First-Person Shooter Games London Continuum. pp. 199-223

Angels and demons in a digital landscape

Meades, A. 2010. Angels and demons in a digital landscape.

Imaginary monsters: Game 3.0 and the rise of the transgressive player

Meades, A. 2010. Imaginary monsters: Game 3.0 and the rise of the transgressive player. Journal of Gaming and Virtual Worlds. 2 (2), pp. 115-134. https://doi.org/10.1386/jgvw.2.2.115_1
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