Professor Alan Meades
Name | Professor Alan Meades |
---|---|
Job title | Faculty Director of Enterprise and Innovation |
Research institute | School of Creative Arts and Industries |
Research outputs
Arcade Britannia
Meades, A. 2022. Arcade Britannia. London MIT Press.The American arcade sanitization crusade and the amusement arcade action group
Meades, A. 2019. The American arcade sanitization crusade and the amusement arcade action group. in: Jørgensen, K. and Karlsen, F. (ed.) Transgression in Games and Play MIT Press.Arcade tales - a social history of the British arcade
Meades, A. 2017. Arcade tales - a social history of the British arcade.Arcade tales 2 - it survived the 80s and we have spare parts
Meades, A. 2016. Arcade tales 2 - it survived the 80s and we have spare parts. Canterbury Christ Church University.Arcade tales 3: the Reculver posse and the Pinball Kid
Meades, A. 2017. Arcade tales 3: the Reculver posse and the Pinball Kid.Arcade tales 4 - arcades, histories, photographs
Meades, A. 2017. Arcade tales 4 - arcades, histories, photographs.Arcade tales and play cultures
Meades, A. 2016. Arcade tales and play cultures.Arcade Tales 1 - Goddess of Retribution
Meades, A. 2016. Arcade Tales 1 - Goddess of Retribution. Canterbury Christ Church University.Beyond the animated landscape: videogame glitches and the sublime
Meades, A. 2015. Beyond the animated landscape: videogame glitches and the sublime. in: Pallant, C. (ed.) Animated Landscapes New York Bloomsbury.Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience
Meades, A. 2015. Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience. in: Mortensen, T., Linderoth, J. and Brown, A. (ed.) The Dark Side of Game Play: Controversial Issues in Playful Environments New York Routledge. pp. 242-262Understanding counterplay in video games
Meades, A. 2015. Understanding counterplay in video games. New York Routledge.Lords of Misrule
Meades, A. 2015. Lords of Misrule.Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise
Meades, A. 2013. Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise. Journal of Gaming and Virtual Worlds. 5 (1), pp. 59-76. https://doi.org/10.1386/jgvw.5.1.59_1Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits
Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters
Meades, A. 2012. More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters. in: Vorhees, G., Call, J. and Whitlock, K. (ed.) Guns, Grenades, and Grunts: First-Person Shooter Games London Continuum. pp. 199-223Angels and demons in a digital landscape
Meades, A. 2010. Angels and demons in a digital landscape.Imaginary monsters: Game 3.0 and the rise of the transgressive player
Meades, A. 2010. Imaginary monsters: Game 3.0 and the rise of the transgressive player. Journal of Gaming and Virtual Worlds. 2 (2), pp. 115-134. https://doi.org/10.1386/jgvw.2.2.115_12203
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