Imaginary monsters: Game 3.0 and the rise of the transgressive player

Journal article


Meades, A. 2010. Imaginary monsters: Game 3.0 and the rise of the transgressive player. Journal of Gaming and Virtual Worlds. 2 (2), pp. 115-134. https://doi.org/10.1386/jgvw.2.2.115_1
AuthorsMeades, A.
KeywordsGame 3.0, protest, player-generated content, media control, transgression, Online videogames
Year2010
JournalJournal of Gaming and Virtual Worlds
Journal citation2 (2), pp. 115-134
PublisherIntellect
ISSN1757-191X
Digital Object Identifier (DOI)https://doi.org/10.1386/jgvw.2.2.115_1
Publication dates
Print2010
Publication process dates
Deposited31 Mar 2011
Output statusPublished
Permalink -

https://repository.canterbury.ac.uk/item/854vx/imaginary-monsters-game-3-0-and-the-rise-of-the-transgressive-player

  • 109
    total views
  • 0
    total downloads
  • 0
    views this month
  • 0
    downloads this month

Export as

Related outputs

Arcade Britannia
Meades, A. 2022. Arcade Britannia. London MIT Press.
Arcade tales 3: the Reculver posse and the Pinball Kid
Meades, A. 2017. Arcade tales 3: the Reculver posse and the Pinball Kid.
Arcade tales - a social history of the British arcade
Meades, A. 2017. Arcade tales - a social history of the British arcade.
Arcade tales 4 - arcades, histories, photographs
Meades, A. 2017. Arcade tales 4 - arcades, histories, photographs.
Arcade tales 2 - it survived the 80s and we have spare parts
Meades, A. 2016. Arcade tales 2 - it survived the 80s and we have spare parts. Canterbury Christ Church University.
The American arcade sanitization crusade and the amusement arcade action group
Meades, A. 2019. The American arcade sanitization crusade and the amusement arcade action group. in: Jørgensen, K. and Karlsen, F. (ed.) Transgression in Games and Play MIT Press.
Arcade Tales 1 - Goddess of Retribution
Meades, A. 2016. Arcade Tales 1 - Goddess of Retribution. Canterbury Christ Church University.
Arcade tales and play cultures
Meades, A. 2016. Arcade tales and play cultures.
Beyond the animated landscape: videogame glitches and the sublime
Meades, A. 2015. Beyond the animated landscape: videogame glitches and the sublime. in: Pallant, C. (ed.) Animated Landscapes New York Bloomsbury.
Lords of Misrule
Meades, A. 2015. Lords of Misrule.
Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience
Meades, A. 2015. Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience. in: Mortensen, T., Linderoth, J. and Brown, A. (ed.) The Dark Side of Game Play: Controversial Issues in Playful Environments New York Routledge. pp. 242-262
Understanding counterplay in video games
Meades, A. 2015. Understanding counterplay in video games. New York Routledge.
More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters
Meades, A. 2012. More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters. in: Vorhees, G., Call, J. and Whitlock, K. (ed.) Guns, Grenades, and Grunts: First-Person Shooter Games London Continuum. pp. 199-223
Angels and demons in a digital landscape
Meades, A. 2010. Angels and demons in a digital landscape.
Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits
Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.
Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise
Meades, A. 2013. Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise. Journal of Gaming and Virtual Worlds. 5 (1), pp. 59-76. https://doi.org/10.1386/jgvw.5.1.59_1