Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits

Journal article


Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.
AuthorsMeades, A.
Year2013
JournalWell Played Journal
Journal citation2 (2), pp. 79-98
PublisherETC Press
ISSN2164-344X
Official URLhttp://press.etc.cmu.edu/files/WellPlayed-v2n2-13-web.pdf
Publication dates
Print2013
Publication process dates
Deposited17 Jan 2013
Submitted14 Jan 2013
Output statusPublished
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