Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits
Journal article
Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.
Authors | Meades, A. |
---|---|
Year | 2013 |
Journal | Well Played Journal |
Journal citation | 2 (2), pp. 79-98 |
Publisher | ETC Press |
ISSN | 2164-344X |
Official URL | http://press.etc.cmu.edu/files/WellPlayed-v2n2-13-web.pdf |
Publication dates | |
2013 | |
Publication process dates | |
Deposited | 17 Jan 2013 |
Submitted | 14 Jan 2013 |
Output status | Published |
File |
Permalink -
https://repository.canterbury.ac.uk/item/86w34/why-we-glitch-process-meaning-and-pleasure-in-the-discovery-documentation-sharing-and-use-of-videogame-exploits
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