Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation

Book chapter


Vickers, S., Istance, H. and Heron, M. 2013. Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. in: Mackay, W. (ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems New York ACM. pp. 19-24
AuthorsVickers, S., Istance, H. and Heron, M.
EditorsMackay, W.
Abstract

Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.

KeywordsAccessibility; accessible gaming; adaptive interfaces; eye tracking; game engines
Page range19-24
Year2013
Book titleCHI '13 Extended Abstracts on Human Factors in Computing Systems
PublisherACM
Output statusPublished
Place of publicationNew York
SeriesCHI EA '13
ISBN9781450319522
Publication dates
Print2013
Publication process dates
Deposited07 Oct 2013
Official URLhttp://doi.acm.org/10.1145/2468356.2468361
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https://repository.canterbury.ac.uk/item/8700v/accessible-gaming-for-people-with-physical-and-cognitive-disabilities-a-framework-for-dynamic-adaptation

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