Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation
Book chapter
Vickers, S., Istance, H. and Heron, M. 2013. Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation. in: Mackay, W. (ed.) CHI '13 Extended Abstracts on Human Factors in Computing Systems New York ACM. pp. 19-24
Authors | Vickers, S., Istance, H. and Heron, M. |
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Editors | Mackay, W. |
Abstract | Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities. |
Keywords | Accessibility; accessible gaming; adaptive interfaces; eye tracking; game engines |
Page range | 19-24 |
Year | 2013 |
Book title | CHI '13 Extended Abstracts on Human Factors in Computing Systems |
Publisher | ACM |
Output status | Published |
Place of publication | New York |
Series | CHI EA '13 |
ISBN | 9781450319522 |
Publication dates | |
2013 | |
Publication process dates | |
Deposited | 07 Oct 2013 |
Official URL | http://doi.acm.org/10.1145/2468356.2468361 |
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https://repository.canterbury.ac.uk/item/8700v/accessible-gaming-for-people-with-physical-and-cognitive-disabilities-a-framework-for-dynamic-adaptation
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