'You were all the world like a beach to me' the use of second person address to create multiple worlds in literary video games: 'Dear Esther', a case study
Journal article
Colthup, H. 2018. 'You were all the world like a beach to me' the use of second person address to create multiple worlds in literary video games: 'Dear Esther', a case study. International Journal of Transmedia Literacy. 4. https://doi.org/10.7358/ijtl-2018-005-colt
Authors | Colthup, H. |
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Abstract | This paper focuses on the problematic overlapping uses of 'you' within the video game Dear Esther (The Chinese Room, 2012) and how this gives rise to an uneasy and personalised experience rather than a fixed canonical reading. Dear Esther is a Walking Simulator and this type of video game is concerned with telling a story and not the conventional binary win or lose outcome of many other video games. The simple game mechanics reliant upon the player moving around a simulated space in order to learn the story means that a literary analysis is better suited to understanding the transmedia story worlds. Literary fiction uses multiple varieties of second person address to create story worlds, Walking Simulators encourage players to actively identify themselves not with but as the main story protagonist, and the use of second person address largely drives this identification. |
Keywords | Dear Esther (game); video games; storyworld; gameworld; second person address |
Year | 2018 |
Journal | International Journal of Transmedia Literacy |
Journal citation | 4 |
Publisher | LED Online |
ISSN | 2465-2261 |
Digital Object Identifier (DOI) | https://doi.org/10.7358/ijtl-2018-005-colt |
Related URL | http://www.ledonline.it/index.php/transmedialiteracy |
Publication dates | |
01 Dec 2018 | |
Publication process dates | |
Deposited | 23 Mar 2018 |
Accepted | 12 Dec 2017 |
Accepted author manuscript | |
Accepted author manuscript | |
Output status | Published |
https://repository.canterbury.ac.uk/item/889w7/-you-were-all-the-world-like-a-beach-to-me-the-use-of-second-person-address-to-create-multiple-worlds-in-literary-video-games-dear-esther-a-case-study
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