Arcade tales and play cultures

Lecture


Meades, A. 2016. Arcade tales and play cultures.
AuthorsMeades, A.
TypeLecture
Description

Alan Meades / Arcade Tales & Play Cultures: Arcade Tales and Play Cultures is a body of research that explores the communities and cultures that form around videogame play, and particularly those that encapsulate liminoid, unconventional or undocumented practices. The intention of the body of work is to document - through ethnography, participant observation, oral histories, and mixed methods - the practices, meanings, and forms of play cultures. Research outputs include a long-term ethnography of videogame glitchers, hackers and illicit modders, resulting in the 2015 Routledge monograph 'Understanding Counterplay in Video Games' in addition to a range of articles/book chapters. Arcade Tales expands the scope of the play cultures research by exploring historic / disappearing play cultures - specifically those that formed in the British seaside amusement arcade during the 1970s - 1990s. On-going oral history capture is translated into graphic novels to maximise impact and engagement - and as an explicit mechanism to encourage community members to recognise the significance of their often ignored (and thus undocumented) memories, experiences and predilections. Future work will build upon a significant archive of East Kent arcade photography – the George Wilson archive – in collaboration with SEAS Photography. Arcade Tales and Play Cultures therefore explores two overlapping strands – transgressive / liminoid play and communities that form around it. This continues with an increasingly international perspective through links with the University of Bergen, and with subject overlap with Stanford University’s Ira Nowinski arcade photography collection.

Year2016
ConferenceCentre for Research on Communities and Cultures Review: 2016
File
License
Publication process dates
Deposited30 Jun 2016
Accepted01 Mar 2016
Output statusPublished
Publication dates
Print01 Jun 2016
Permalink -

https://repository.canterbury.ac.uk/item/87w50/arcade-tales-and-play-cultures

Download files

  • 141
    total views
  • 39
    total downloads
  • 2
    views this month
  • 0
    downloads this month

Export as

Related outputs

Arcade Britannia
Meades, A. 2022. Arcade Britannia. London MIT Press.
Arcade tales 3: the Reculver posse and the Pinball Kid
Meades, A. 2017. Arcade tales 3: the Reculver posse and the Pinball Kid.
Arcade tales - a social history of the British arcade
Meades, A. 2017. Arcade tales - a social history of the British arcade.
Arcade tales 4 - arcades, histories, photographs
Meades, A. 2017. Arcade tales 4 - arcades, histories, photographs.
Arcade tales 2 - it survived the 80s and we have spare parts
Meades, A. 2016. Arcade tales 2 - it survived the 80s and we have spare parts. Canterbury Christ Church University.
The American arcade sanitization crusade and the amusement arcade action group
Meades, A. 2019. The American arcade sanitization crusade and the amusement arcade action group. in: Jørgensen, K. and Karlsen, F. (ed.) Transgression in Games and Play MIT Press.
Arcade Tales 1 - Goddess of Retribution
Meades, A. 2016. Arcade Tales 1 - Goddess of Retribution. Canterbury Christ Church University.
Beyond the animated landscape: videogame glitches and the sublime
Meades, A. 2015. Beyond the animated landscape: videogame glitches and the sublime. in: Pallant, C. (ed.) Animated Landscapes New York Bloomsbury.
Lords of Misrule
Meades, A. 2015. Lords of Misrule.
Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience
Meades, A. 2015. Boosting, glitching and modding Call of Duty: assertive dark play manifestations, communities, pleasures and organic resilience. in: Mortensen, T., Linderoth, J. and Brown, A. (ed.) The Dark Side of Game Play: Controversial Issues in Playful Environments New York Routledge. pp. 242-262
Understanding counterplay in video games
Meades, A. 2015. Understanding counterplay in video games. New York Routledge.
More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters
Meades, A. 2012. More bang for your buck—hardware hacking, real money trade, and transgressive play within console-based first-person shooters. in: Vorhees, G., Call, J. and Whitlock, K. (ed.) Guns, Grenades, and Grunts: First-Person Shooter Games London Continuum. pp. 199-223
Angels and demons in a digital landscape
Meades, A. 2010. Angels and demons in a digital landscape.
Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits
Meades, A. 2013. Why we glitch: process, meaning and pleasure in the discovery, documentation, sharing and use of videogame exploits. Well Played Journal. 2 (2), pp. 79-98.
Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise
Meades, A. 2013. Infectious pleasures: ethnographic perspectives on the production and use of illicit videogame modifications on the Call of Duty franchise. Journal of Gaming and Virtual Worlds. 5 (1), pp. 59-76. https://doi.org/10.1386/jgvw.5.1.59_1
Imaginary monsters: Game 3.0 and the rise of the transgressive player
Meades, A. 2010. Imaginary monsters: Game 3.0 and the rise of the transgressive player. Journal of Gaming and Virtual Worlds. 2 (2), pp. 115-134. https://doi.org/10.1386/jgvw.2.2.115_1